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I was the lead modeler for Spider-Man™ at WMS. Responsible for modeling and texturing all 3D assets used throughout the game.
Spider-Man
I was responsible for the modeling, sculpting and texturing of Spider-Man and the camera - also used as a reel symbol. Rigged and animated by Carlos Breban
Spider-Man Textures
I used a gloss, diffuse, normal map, and spec color map for Spider-Man
Spider-Man
All art copyright WMS Gaming, Inc., a Scientific Games Company
Pedestal Textures
I made the pedestal for Spider-Man as a side project, using a diffuse, gloss, spec color, and normal map